1. Forest: build the foundation
Collect Flint and wood, establish a Workbench/Furnace setup, and use the Adventure Guide when a node opens. The Forest is where you learn mining, NPC housing, movement trinkets and dungeon locks.
Your main progression objective is the Forest dungeon/boss chain that eventually gets you the Forest Pickaxe. Current EA footage verifies the Forest Pickaxe as the tool that opens the next deeper material layer.
2. Snow: solve Freezing before brute-forcing the dungeon
The Snow chapter adds an environmental gate: Freezing. Official 0.15 notes say cold water, permafrost and the Snow Dungeon can trigger it. The Frozen Heart grants immunity.
The Snow Boss is made of four pieces. It attacks by using one piece to crush you; that active piece is the weak point. Destroy all pieces to finish the boss. Current footage then shows the Ice Pickaxe enabling the Palladium tier.
3. Desert: Palladium → tower dungeon → Worm
The Desert is new enough that older wiki dungeon lists are incomplete. Official 0.15 notes describe a multi-floor tower dungeon with spawners, collapsing-ceiling mechanics, a dungeon lock/key system and a final summoner.
The Desert Worm spawns outside in the desert after you activate the final summoner. It can fly and splits into three segments at 50% health.
Use the Adventure Guide, but expect external guides to still matter
0.15 added an Adventure Guide specifically to help when you are stuck. That lowers the need for basic “what button next?” pages. External guides are most useful where the game gives a direction but the player still needs a reliable route, a version warning, a condition checklist or troubleshooting.
Verification sources
- Steam store 0.15 state: https://store.steampowered.com/app/3516590/Allumeria/
- Official 0.15 launch notes: https://steamcommunity.com/app/3516590/
- Current EA gameplay transcripts supplied by the user, especially the current progression playthrough.